Anti entropy thermo nullifier
![anti entropy thermo nullifier anti entropy thermo nullifier](http://i.qkme.me/3rkusq.jpg)
Added Anti Entropy Thermo-Nullifier sound.◦ This may break some existing setups (frozen output pipes) Desalinator no longer has a minimum output temperature for Brine.Tweaked the meter colours on some storage buildings to work when colourblind modes are turned on or off.All filterable storage buildings now show a tint/status item if no filter has been selected.Changed visual order of unlocked items within a research tech.
![anti entropy thermo nullifier anti entropy thermo nullifier](https://static.wikia.nocookie.net/oxygennotincluded_gamepedia_en/images/3/30/Electrolyzer_setup_cut.png)
Moved Cryofuel Propulsion and Monuments techs to a higher tier.Rearranged the tech tree to move Solid Rails earlier.Updated ui art for the Conductive Wire Bridge.Buildings with filtered storages (Lockers, Fridges, etc.) now accept deliveries in most circumstances, only stopping with major failures such as being flooded or entombed.Added movement sounds to the vomiter locomotion set.Fixes and updates to resolve some Duplicant facial expressions animation issues.Duplicants faces are more reliably changed when they are sick, sunburnt, etc, including new Hypothermia faces.Duplicants can no longer sanitize a suit using a sink or wash basin.(Only partially stale unrefrigerated food in storage will trigger the notification.) ◦ "Unrefrigerated Food" notification now jumps to that food when clicked. ◦ Fridges now go into a low power "energy saver" mode when their contents are cooled. ◦ Foods dropped from a fridge will no longer continue cooling off on the ground (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.) ◦ Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated.
![anti entropy thermo nullifier anti entropy thermo nullifier](https://user-images.githubusercontent.com/303593/53602762-b8452200-3b7d-11e9-82dc-9936149cc03d.png)
◦ Rottable foods correctly detect if they're in an active fridge or not ◦ Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value ◦ Refrigerated food now lasts 5x as long instead of 2x ◦ Temperature and atmosphere effects have been rebalanced to account for this ◦ Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack ◦ Rottable items now have two stages of cooling: Refrigerated and Deep Freeze